Social characters for computer games

نویسنده

  • Bill Tomlinson
چکیده

s of the 2004 conference on Human factors and computing systems, ACM Press,pp. 1489-1492.Blumberg, B., Downie, M., Ivanov, Y., Berlin,M., Johnson, M. P. and Tomlinson, B.(2002) Integrated learning for interactivesynthetic characters, Proceedings of the 29thannual conference on Computer graphicsand interactive techniques, San Antonio,Texas, USA, July 23-26, 2002, pp. 417-426.boyd, d. m. (2004) Friendster and publiclyarticulated social networking, In Extendedabstracts of the 2004 conference on Human factors and computing systems, ACM Press,pp. 1279-1282.Breazeal, C. (2000) Sociable Machines:Expressive Social Exchange Between Robotand Human, Sc.D. Dissertation, ArtificialIntelligence Laboratory, MIT, Cambridge,MA, USA.Breazeal, C., Buchsbaum, D., Gray, J., Gatenby,D. and Blumberg, B. (2004) Learning fromand about Others: Towards Using Imitationto Bootstrap the Social Understanding ofOthers by Robots, In: L. Rocha and F.Almedia e Costa (eds.) Artificial Life (toappear).Burke, R., Isla, D., Downie, M., Ivanov, Y. andBlumberg, B. (2001) CreatureSmarts: TheArt and Architecture of a Virtual Brain,Proceedings of the Game DevelopersConference, San Jose, CA, USA, March 20-24, pp. 147-166.

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عنوان ژورنال:
  • Interact. Techn. Smart Edu.

دوره 2  شماره 

صفحات  -

تاریخ انتشار 2005